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Old Nov 30, 2006, 08:46 AM // 08:46   #81
Zui
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How would this improve the game?
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Old Nov 30, 2006, 08:49 AM // 08:49   #82
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Quote:
Originally Posted by Zui
How would this improve the game?
Better immersion into the world is one thing I'd sign this for. It's also possible that such dynamic environmental changes can help to provide more possibilities to skills/features in the future.
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Old Nov 30, 2006, 08:57 AM // 08:57   #83
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you could use the night and day idea to change the monsters that appear, eg some appear in the night and some in the day, so the player has to go out at different times to get the items they want, also i love the scenery, i think the artists have a gift i could stand on a clif and look out and see the landscape, i wish i could see the twinkle of the towns and outposts in the dark along with the sunrise/sunset on the horizon.
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Old Nov 30, 2006, 01:21 PM // 13:21   #84
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It doesn't add anything to gameplay. Even more, GW is story driven. What would happen if you entered Riverside province at high noon. Sneaky night attack?

And mobs must never change. The point of the maps is that they are exactly repeatable every single time. It may seem strange, but that's a very important rationale behind map design. Using this aproach allows players to master an area without getting nasty surprises. This applies to all the mob spawns, including random pop-ups.

This is just one of those things that games must have in order to feel right, and experience has shown that over and over. Every game that used spawn randomization had to revert to static or semi-static spawns sooner or later.
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Old Nov 30, 2006, 02:13 PM // 14:13   #85
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It would be cool if explorable areas had this implemented, but for missions I think it shouldn't be in effect. Would add a nice feel to the game overall.
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Old Nov 30, 2006, 02:16 PM // 14:16   #86
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/signed

Great idea, would make my character feel a little more human. Plus i am definately for the change of monster during day/night that would be incredible. Imagine re-doing some of the old prophecies missions during the night with random monsters. Great.

I know this may sound crazy and a little unfeasible. But imagine the possiblity of this on PvP, where each team could have a torch bearer, and the rest of the map virtually dark. The opposing team cannot see your stat bar unless you are within some kind of light. Stealth maps ftw!!!
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Old Nov 30, 2006, 02:19 PM // 14:19   #87
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Good idea, nothing better than taking shadowmere to the imperial city at sunrise... oops wrong game
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Old Nov 30, 2006, 02:31 PM // 14:31   #88
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I would say yes to having night and day in cities/outposts, however the story does require certain maps to be either day or night for the story to take place in. And have you thought about the dark maps like the Kurzick forests? How would people see?
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Old Nov 30, 2006, 04:05 PM // 16:05   #89
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Quote:
Originally Posted by Crom The Pale
And have you thought about the dark maps like the Kurzick forests? How would people see?
Flashlights

anywaz, i think this would be nice, not sure how it could work out but if it could id welcome it
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Old Nov 30, 2006, 04:08 PM // 16:08   #90
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A day & night cycle and weather (as long as it isn't half-arsed) would make such a huge difference to the game. Imagine Kaineng lit up in the night with oriental lighting. Or the suggested and worn path through an Explorable lit up, but the rest of the area (where you find bosses and their delicious elite skills) intimidatingly dark. Insect mobs that have glowing patterns that resemble a face on their wings when aggroed to scare away predators. A hero ranger that predicts rain one minute before it falls. I want to read about 2 random people who sat on Anvil Rock and endured the snowstorm in order to witness sunrise, and how they felt they experienced something. I want to watch the top 2 guilds go at each other in a thunderstorm and enduring heavy rain.

I want to feel like what I'm going through is an ordeal and not a short stroll to the next mission.

How on earth does Riverside Province prove this implausible? Where's you imagination? There's no reason why Anet couldn't use such a system for in-mission scripted events. Riverside Province would start out dark but as soon as you made it past the last 2 towers to take on the boss, sunrise is triggered. You would feel like you were there all night. Missions are set-pieces and always will be, why not use that to their advantage?
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Old Nov 30, 2006, 04:12 PM // 16:12   #91
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The main proble are the landscape shadows.

They are not dinamically created. They are 'painted' like another texture.

So how would you make the sun move in the sky without changing those maps?

Hm... without those landscape shadows it's easy and possible, with them...

Adding day and night would be a problem.
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Old Nov 30, 2006, 07:06 PM // 19:06   #92
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Very hard coding, that's for sure, but it would be amazing.

And maybe implement lamps along paths in explorable areas. Then we could see

And weather as well, that would be amazing. That would make guild wars real, make it come more alive.

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Old Nov 30, 2006, 07:41 PM // 19:41   #93
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This already has an official thread. Search Button FTW....
http://www.guildwarsguru.com/forum/s...ad.php?t=83090

In any case, I still like the idea. Though the effect on the missions would be interesting. As someone said about Riverside Province, high noon sneak attack?
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Old Nov 30, 2006, 07:52 PM // 19:52   #94
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nice i like this idea but i have a feeling Anet won't do this..? do they? they didnt even listen to us while were complaining about the storage so why bother?

anyways /signed for nothing.
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Old Nov 30, 2006, 08:29 PM // 20:29   #95
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/signed

I like the idea of it having it on its own timeline though, I'd hate to always be playing at night.
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Old Nov 30, 2006, 10:50 PM // 22:50   #96
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/signed for a sensible time cycle, eg 4 hours = one game day
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Old Dec 01, 2006, 12:15 AM // 00:15   #97
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/sign

BUT this would encourage more nightplay just because of smaller aggro circles. Runners would play at night because it would make their job easier. Questers would rather play at night to get exp faster without slowing down for nasty agros ect. but i'd still love it
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Old Dec 01, 2006, 12:41 AM // 00:41   #98
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/signed

there could be certain large quests that could only be completed at night and if you dont complete them by dawn you fail, could be fun
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Old Dec 01, 2006, 12:59 AM // 00:59   #99
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I think it would be cool to walk around Tyria with torches lighting my way...

Edited by Faer: Every time someone says to add auctions first, a forum moderator shoots a baby.
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Old Dec 01, 2006, 08:12 AM // 08:12   #100
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If a day/night cycle is introduced, then the same monsters must appear in the same places, regardless of whatever time of day it is. My main rationale behind saying this is because some of us have jobs, college, and/or social lives that prevent us from playing at certain times of day. If we can't play at the times that monsters and their drops/experience are the most ideal for our characters, then we suddenly become disadvantaged compared to those who have more free time to play.

What I like about this game is that it allows everyone to play on a level playing field, and everyone has exactly the same opportunities. If adding a day/night cycle does anything other than add an extra cosmetic visual effect to the game, then it would go against that.
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